MOBILE LEARNING & GAMING
Examining the underlying concepts driving the adoption of mobile and gaming technologies in education, this course will investigate potential devices/apps/games, issues (e.g., supporting infrastructure, management, digital divide), resource selection, integration in curriculum, and potential venues for creating mobile and/or gaming content for educational use.
All images not created by Melissa Mullis are CC0 Public Domain, with no attribution required. Most CC0 Public Domain images are from https://pixabay.com/.