EMERGENT ENVIRONMENTS & TECHNOLOGIES
Emergent and evolving learner environments and technologies will be examined. Frameworks for assessing, selection and deployment will be developed. Educational application of tools (e.g., QR codes, Smartobjects, thin film displays) along with environments [e.g., augmented reality (AR), Second Life] will be investigated to enhance student engagement.
All images not created by Melissa Mullis are CC0 Public Domain, with no attribution required. Most CC0 Public Domain images are from https://pixabay.com/.